让VC不再编译帮助文件的方法
【打印文章】
VC帮助虽然很好,但有时很烦,每一次编译都会自动编译帮助文件,不理我们有没有修改过RTF文件,耗神又耗时间,实在让人烦。
怎么弄掉这帮助呢?上网上去问,没人回答。在Project Settings里找,也没找到。Google里搜,也没搜到。一开始我怀疑是MakeHelp.bat,还真去解决掉他,编译时也没发现什么大问题,还高兴地上了论坛发表自己的见解。但不好的是,网友demetry发短信告诉我这方法不行,他试了。真的不行,我一开始不信,明明我试了是可以的呀,怎么到他手上就不行了呢?不信他的,发信说他是不是操作错了。过了一一天,他发信来了,来了一句”你在仔细试一下。我已经试过很多次。你这个方法不行。”我仔细地试了一下,汗颜,真的不行。
仔细找了一下,项目文件里没什么特别的文件,但有一个DSP文件,用记事本打开此文件仔细看一下,发现有三个地方是用于处理帮助文件的编译的。祸根正是由这三段代码产生,下面我们一起来来铲除祸根。
祸根一、Making help file...
SOURCE=.\hlp\Test.hpj
!IF "$(CFG)" == "Test - Win32 Release"
# PROP Ignore_Default_Tool 1
USERDEP__TEST_=hlp\AfxCore.rtf hlp\AfxPrint.rtf hlp\$(TargetName).hm
# Begin Custom Build - Making help file...
OutDir=.\Release
TargetName=Test
InputPath=.\hlp\Test.hpj
InputName=Test
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ELSEIF "$(CFG)" == "Test - Win32 Debug"
# PROP Ignore_Default_Tool 1
USERDEP__TEST_=hlp\AfxCore.rtf hlp\AfxPrint.rtf hlp\$(TargetName).hm
# Begin Custom Build - Making help file...
OutDir=.\Debug
TargetName=Test
InputPath=.\hlp\Test.hpj
InputName=Test
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
把此段代码用以下代码替换它,或者干脆删掉它。
SOURCE=.\hlp\Test.hpj
# End Source File
# Begin Source File
祸根二、Making help include file...
SOURCE=.\Resource.h
!IF "$(CFG)" == "Test - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=Test
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ELSEIF "$(CFG)" == "Test - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=Test
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
把上面这段代码用以下内容替换它,千万别删了。
SOURCE=.\Resource.h
# End Source File
# Begin Source File
祸根三、Copying contents file...
SOURCE=.\hlp\Test.cnt
!IF "$(CFG)" == "Test - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Release
InputPath=.\hlp\Test.cnt
InputName=Test
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ELSEIF "$(CFG)" == "Test - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Debug
InputPath=.\hlp\Test.cnt
InputName=Test
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
把上面这段代码用以下内容替换它,最好别删了。
SOURCE=.\hlp\Test.cnt
# End Source File
# End Group
# Begin Source File
好了,解决了,世界又恢复了清净。
怎么弄掉这帮助呢?上网上去问,没人回答。在Project Settings里找,也没找到。Google里搜,也没搜到。一开始我怀疑是MakeHelp.bat,还真去解决掉他,编译时也没发现什么大问题,还高兴地上了论坛发表自己的见解。但不好的是,网友demetry发短信告诉我这方法不行,他试了。真的不行,我一开始不信,明明我试了是可以的呀,怎么到他手上就不行了呢?不信他的,发信说他是不是操作错了。过了一一天,他发信来了,来了一句”你在仔细试一下。我已经试过很多次。你这个方法不行。”我仔细地试了一下,汗颜,真的不行。
仔细找了一下,项目文件里没什么特别的文件,但有一个DSP文件,用记事本打开此文件仔细看一下,发现有三个地方是用于处理帮助文件的编译的。祸根正是由这三段代码产生,下面我们一起来来铲除祸根。
祸根一、Making help file...
SOURCE=.\hlp\Test.hpj
!IF "$(CFG)" == "Test - Win32 Release"
# PROP Ignore_Default_Tool 1
USERDEP__TEST_=hlp\AfxCore.rtf hlp\AfxPrint.rtf hlp\$(TargetName).hm
# Begin Custom Build - Making help file...
OutDir=.\Release
TargetName=Test
InputPath=.\hlp\Test.hpj
InputName=Test
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ELSEIF "$(CFG)" == "Test - Win32 Debug"
# PROP Ignore_Default_Tool 1
USERDEP__TEST_=hlp\AfxCore.rtf hlp\AfxPrint.rtf hlp\$(TargetName).hm
# Begin Custom Build - Making help file...
OutDir=.\Debug
TargetName=Test
InputPath=.\hlp\Test.hpj
InputName=Test
"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
start /wait hcw /C /E /M "hlp\$(InputName).hpj"
if errorlevel 1 goto :Error
if not exist "hlp\$(InputName).hlp" goto :Error
copy "hlp\$(InputName).hlp" $(OutDir)
goto :done
:Error
echo hlp\$(InputName).hpj(1) : error:
type "hlp\$(InputName).log"
:done
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
把此段代码用以下代码替换它,或者干脆删掉它。
SOURCE=.\hlp\Test.hpj
# End Source File
# Begin Source File
祸根二、Making help include file...
SOURCE=.\Resource.h
!IF "$(CFG)" == "Test - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=Test
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ELSEIF "$(CFG)" == "Test - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Making help include file...
TargetName=Test
InputPath=.\Resource.h
"hlp\$(TargetName).hm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
把上面这段代码用以下内容替换它,千万别删了。
SOURCE=.\Resource.h
# End Source File
# Begin Source File
祸根三、Copying contents file...
SOURCE=.\hlp\Test.cnt
!IF "$(CFG)" == "Test - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Release
InputPath=.\hlp\Test.cnt
InputName=Test
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ELSEIF "$(CFG)" == "Test - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Copying contents file...
OutDir=.\Debug
InputPath=.\hlp\Test.cnt
InputName=Test
"$(OutDir)\$(InputName).cnt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "hlp\$(InputName).cnt" $(OutDir)
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
把上面这段代码用以下内容替换它,最好别删了。
SOURCE=.\hlp\Test.cnt
# End Source File
# End Group
# Begin Source File
好了,解决了,世界又恢复了清净。
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