用VB6.0设计一个打字练习软件
【打印文章】
秦凯
记得以前在学校里刚接触电脑时,首先掌握的是学会打字,那时的操作系统都是DOS的,界面比较单调,现在进入WINXP时代,所以打字软件也要跟潮流了!所以我用VB6.0写了一个打字小软件,主要步骤如下,供各位VB fans参考:
1) 首先新建一EXE工程
在工程菜单-部件菜单中选择MICROSOFT COMMON DIALOG CONTROL 6.0(SP3)和MICROSOFT WINDOWS COMMON CONTROLS 6.0(SP4)两项,在工程菜单-引用菜单中选择MICROSOFT SCRIPTING RUNTIME项,然后保存工程,再在窗体中加入控件(部分),列表如下:
菜单 NAME:mnuPractice CAPTION:Practice
子菜单 NAME:mnuStart CAPTION:Start Practice
NAME:mnuPause CAPTION:Pause Practice
NAME:mnuResume CAPTION:Resume Practice
NAME:mnuCustom CAPTION:Custom Practice
NAME:mnuRestart CAPTION:Restart Practice
NAME:mnuExit CAPTION:Exit
状态栏 NAME:Stautsbar1
文本框 NAME:Text1(0) INDEX:0TABSTOP:FALSEVISIBLE:FALSE
标签 NAME:Label1(0) INDEX:0VISIBLE:FALSEBACKSTYLE:0
图片 NAME:Picture1 TABSTOP:FALSE
时钟 NAME:Timer1 INTERVAL:1000 ENABLED:FALSE
对话框 NAME:CommonDialog1
工具栏 NAME:Toolbar1
(备注:文本框控件Text1(0)和Label1(0)放入Picture1控件中)
2) 加入如下代码:
'rowcount是练习文本的行数,totalchar是练习文本的总字数
Dim rowcount, totalchar As Integer
'mode是当前练习状态:start为正在联系,pause中止练习,否则为等待状态
'filename为练习文本文件的文件名
Dim mode, filename As String
'playsec为当前练习所用的秒数
Dim playsec As Long
'------------------------------------------
Private Sub Form_Load()
Dim i As Integer
'调整Picture1控件的位置
Picture1.Top = Toolbar1.Top + Toolbar1.Height + 10
Picture1.Height = Picture2.Top - Picture1.Top
'显示当前练习状态
StatusBar1.Panels(1).Text = "Status : Waiting..."
End Sub
'------------------------------------------
Private Sub Form_Unload(Cancel As Integer)
'如果练习文本行数大于0,则将动态生成的输入文本框和标签控件卸载
If rowcount > 0 Then
Dim i As Integer
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
End If
End Sub
'---------------------------------------------------------
Private Sub mnuCustom_Click() '自定义练习内容
On Error GoTo Error_Exit
'弹出练习文本文件选择框
CommonDialog1.ShowOpen
'如果选择的文件名为空,则退出
If CommonDialog1.filename = "" Then Exit Sub
'如果当前练习状态不是等待状态,则停止当前练习
Timer1.Enabled = False
playsec = 0
Dim i As Integer
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
filename = CommonDialog1.filename
'开始新的练习,练习文本为用户选择的文本文件
Call mnuStart_Click
Exit Sub
Error_Exit:
Exit Sub
End Sub
'------------------------------------------
Private Sub mnuExit_Click() '退出程序
Timer1.Enabled = False
Unload Me
End Sub
'------------------------------------------
Private Sub mnuPause_Click() '中止练习
'如果当前正在练习,
If mode = "start" Then
Timer1.Enabled = False
mode = "pause"
'Picture1.Enabled = False
StatusBar1.Panels(1).Text = "Status : Pausing..."
End If
End Sub
'---------------------------------------------
Private Sub mnuRestart_Click() '重新练习
'如果没有开始练习,则退出;否则先卸载动态生成的控件数组,
'然后再开始练习
If mode = "" Then Exit Sub
Dim i As Integer
mode = ""
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
Call mnuStart_Click
End Sub
'---------------------------------------------
Private Sub mnuResume_Click() '继续练习
'如果练习为中止状态,则继续练习
If mode = "pause" Then
Timer1.Enabled = True
mode = "start"
'Picture1.Enabled = True
StatusBar1.Panels(1).Text = "Status : Starting..."
End If
End Sub
'---------------------------------------------
Private Sub mnuStart_Click()
'如果当前正在练习,则退出此过程
If mode <> "" Then Exit Sub
'申明一个文本流和一个文件系统对象
Dim t As TextStream
Dim i As Integer
Dim b As FileSystemObject
'创建一个文件系统对象
Set b = New FileSystemObject
Dim temp As String
'如果当前没有练习文本文件,则采用默认的文本文件进行练习
If filename = "" Then filename = App.Path + "\article\a.txt"
'读一个文本文件
Set t = b.OpenTextFile(filename, ForReading, False)
i = 0: totalchar = 0
'如果没有读完,则继续读
Do While Not t.AtEndOfStream
temp = Trim(t.ReadLine)
'如果当前读的行数据去掉空格后为空,则忽略此行数据
If temp <> "" Then
i = i + 1
'动态生成控件数组,用于显示练习文本数据和创建输入栏
Load Label1(i)
Label1(i).Top = 500 * (i - 1) + i * 5
Label1(i).Left = 20
Label1(i).Caption = temp
'如果显示的练习文本长度大于Picture1的长度,
'则截掉多余的文本
Do While Label1(i).Width + Label1(i).Left > Picture1.Width
Label1(i).Caption = Left(Label1(i), Len(Label1(i).Caption) - 1)
Loop
Label1(i).Visible = True
Load Text1(i)
Text1(i).Top = Label1(i).Top + Label1(i).Height + 20
Text1(i).Left = 20
Text1(i).Width = Picture1.Width - 20
Text1(i).Visible = True
Text1(i).Text = ""
'把输入焦点定位到第一个输入框中
Text1(1).SetFocus
'统计练习文本总字数
totalchar = Len(Label1(i).Caption) + totalchar
'如果练习文本的高度大于Picture1的高度,则不再继续从文本文件中读数据而退出
If Picture1.Height - (Text1(i).Top + Text1(i).Height) < 500 Then Exit Do
End If
Loop
'如果文本文件为空,则退出
If i = 0 Then
t.Close
Exit Sub
End If
t.Close
'练习开始,并且计时开始
rowcount = i
playsec = 0
Timer1.Enabled = True
mode = "start"
StatusBar1.Panels(1).Text = "Status : Starting..."
End Sub
'------------------------------------------
Private Sub Text1_Change(Index As Integer)
If mode = "pause" Then Call mnuResume_Click
'如果当前行的打字字数等于当前练习行字数,则跳到下一打字输入行
'如果练习完毕,则弹出对话框,让玩家选择是否存储打字速度数据
If LenB(Text1(Index).Text) = LenB(Label1(Index).Caption) Then
If Index = rowcount Then
Timer1.Enabled = False
mode = ""
Dim i, j, rightchar As Integer
rightchar = 0
'统计每一行打字的正确字数
For i = 1 To rowcount
For j = 1 To Len(Label1(i).Caption)
If Mid(Text1(i).Text, j, 1) = Mid(Label1(i).Caption, j, 1) Then rightchar = rightchar + 1
Next
Next
If MsgBox("finish task!Correct Percent:" & Int((rightchar / totalchar) * 100) & "%" + vbCrLf + vbCrLf + "Do you want to save this practice result?", vbYesNo + vbInformation, "Hint") = vbYes Then
'将打字速度结果存入文本文件中
Open App.Path + "\count.txt" For Append As #1
If playsec = 0 Then
Print #1, 0
Else
Print #1, CStr(totalchar / playsec)
End If
Close #1
End If
'计时清0
playsec = 0
Else
Index = Index + 1
Text1(Index).SetFocus
End If
End If
End Sub
'------------------------------------------
Private Sub Text1_KeyDown(Index As Integer, KeyCode As Integer, Shift As Integer)
'在打字输入框中屏蔽掉方向键和删除键等,以避免玩家误操作
If KeyCode = vbKeyLeft Then KeyCode = 0
If KeyCode = vbKeyRight Then KeyCode = 0
If KeyCode = vbKeyUp Then KeyCode = 0
If KeyCode = vbKeyDown Then KeyCode = 0
If KeyCode = vbKeyDelete Then KeyCode = 0
If KeyCode = vbKeyHome Then KeyCode = 0
If KeyCode = vbKeyEnd Then KeyCode = 0
End Sub
'-------------------------------------------
Private Sub Text1_MouseDown(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)
'如果用鼠标点击输入框,则作为作弊行为,重新开始练习
MsgBox "Don't cheat youself,Please studying carefully!" + vbCrLf + vbCrLf + "[Suggestion : This Way is to advantage you]", vbOKOnly + vbInformation, "Warning"
Call mnuRestart_Click
End Sub
'-------------------------------------------
Private Sub Timer1_Timer()
'计算当前练习所耗时间,以秒为单位
playsec = playsec + 1
StatusBar1.Panels(2).Text = "Seconds Used : " & playsec & "(S)"
End Sub
至此,你就拥有了一个属于自己的打字小软件了。按F5运行它,效果还不错吧,有兴趣的朋友还可以加上一些特殊功能,比如背景音乐,字体颜色或者游戏功能。
(备注:本程序在VB6.0+WIN2000下调试通过)
记得以前在学校里刚接触电脑时,首先掌握的是学会打字,那时的操作系统都是DOS的,界面比较单调,现在进入WINXP时代,所以打字软件也要跟潮流了!所以我用VB6.0写了一个打字小软件,主要步骤如下,供各位VB fans参考:
1) 首先新建一EXE工程
在工程菜单-部件菜单中选择MICROSOFT COMMON DIALOG CONTROL 6.0(SP3)和MICROSOFT WINDOWS COMMON CONTROLS 6.0(SP4)两项,在工程菜单-引用菜单中选择MICROSOFT SCRIPTING RUNTIME项,然后保存工程,再在窗体中加入控件(部分),列表如下:
菜单 NAME:mnuPractice CAPTION:Practice
子菜单 NAME:mnuStart CAPTION:Start Practice
NAME:mnuPause CAPTION:Pause Practice
NAME:mnuResume CAPTION:Resume Practice
NAME:mnuCustom CAPTION:Custom Practice
NAME:mnuRestart CAPTION:Restart Practice
NAME:mnuExit CAPTION:Exit
状态栏 NAME:Stautsbar1
文本框 NAME:Text1(0) INDEX:0TABSTOP:FALSEVISIBLE:FALSE
标签 NAME:Label1(0) INDEX:0VISIBLE:FALSEBACKSTYLE:0
图片 NAME:Picture1 TABSTOP:FALSE
时钟 NAME:Timer1 INTERVAL:1000 ENABLED:FALSE
对话框 NAME:CommonDialog1
工具栏 NAME:Toolbar1
(备注:文本框控件Text1(0)和Label1(0)放入Picture1控件中)
2) 加入如下代码:
'rowcount是练习文本的行数,totalchar是练习文本的总字数
Dim rowcount, totalchar As Integer
'mode是当前练习状态:start为正在联系,pause中止练习,否则为等待状态
'filename为练习文本文件的文件名
Dim mode, filename As String
'playsec为当前练习所用的秒数
Dim playsec As Long
'------------------------------------------
Private Sub Form_Load()
Dim i As Integer
'调整Picture1控件的位置
Picture1.Top = Toolbar1.Top + Toolbar1.Height + 10
Picture1.Height = Picture2.Top - Picture1.Top
'显示当前练习状态
StatusBar1.Panels(1).Text = "Status : Waiting..."
End Sub
'------------------------------------------
Private Sub Form_Unload(Cancel As Integer)
'如果练习文本行数大于0,则将动态生成的输入文本框和标签控件卸载
If rowcount > 0 Then
Dim i As Integer
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
End If
End Sub
'---------------------------------------------------------
Private Sub mnuCustom_Click() '自定义练习内容
On Error GoTo Error_Exit
'弹出练习文本文件选择框
CommonDialog1.ShowOpen
'如果选择的文件名为空,则退出
If CommonDialog1.filename = "" Then Exit Sub
'如果当前练习状态不是等待状态,则停止当前练习
Timer1.Enabled = False
playsec = 0
Dim i As Integer
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
filename = CommonDialog1.filename
'开始新的练习,练习文本为用户选择的文本文件
Call mnuStart_Click
Exit Sub
Error_Exit:
Exit Sub
End Sub
'------------------------------------------
Private Sub mnuExit_Click() '退出程序
Timer1.Enabled = False
Unload Me
End Sub
'------------------------------------------
Private Sub mnuPause_Click() '中止练习
'如果当前正在练习,
If mode = "start" Then
Timer1.Enabled = False
mode = "pause"
'Picture1.Enabled = False
StatusBar1.Panels(1).Text = "Status : Pausing..."
End If
End Sub
'---------------------------------------------
Private Sub mnuRestart_Click() '重新练习
'如果没有开始练习,则退出;否则先卸载动态生成的控件数组,
'然后再开始练习
If mode = "" Then Exit Sub
Dim i As Integer
mode = ""
For i = 1 To rowcount
Unload Label1(i)
Unload Text1(i)
Next
Call mnuStart_Click
End Sub
'---------------------------------------------
Private Sub mnuResume_Click() '继续练习
'如果练习为中止状态,则继续练习
If mode = "pause" Then
Timer1.Enabled = True
mode = "start"
'Picture1.Enabled = True
StatusBar1.Panels(1).Text = "Status : Starting..."
End If
End Sub
'---------------------------------------------
Private Sub mnuStart_Click()
'如果当前正在练习,则退出此过程
If mode <> "" Then Exit Sub
'申明一个文本流和一个文件系统对象
Dim t As TextStream
Dim i As Integer
Dim b As FileSystemObject
'创建一个文件系统对象
Set b = New FileSystemObject
Dim temp As String
'如果当前没有练习文本文件,则采用默认的文本文件进行练习
If filename = "" Then filename = App.Path + "\article\a.txt"
'读一个文本文件
Set t = b.OpenTextFile(filename, ForReading, False)
i = 0: totalchar = 0
'如果没有读完,则继续读
Do While Not t.AtEndOfStream
temp = Trim(t.ReadLine)
'如果当前读的行数据去掉空格后为空,则忽略此行数据
If temp <> "" Then
i = i + 1
'动态生成控件数组,用于显示练习文本数据和创建输入栏
Load Label1(i)
Label1(i).Top = 500 * (i - 1) + i * 5
Label1(i).Left = 20
Label1(i).Caption = temp
'如果显示的练习文本长度大于Picture1的长度,
'则截掉多余的文本
Do While Label1(i).Width + Label1(i).Left > Picture1.Width
Label1(i).Caption = Left(Label1(i), Len(Label1(i).Caption) - 1)
Loop
Label1(i).Visible = True
Load Text1(i)
Text1(i).Top = Label1(i).Top + Label1(i).Height + 20
Text1(i).Left = 20
Text1(i).Width = Picture1.Width - 20
Text1(i).Visible = True
Text1(i).Text = ""
'把输入焦点定位到第一个输入框中
Text1(1).SetFocus
'统计练习文本总字数
totalchar = Len(Label1(i).Caption) + totalchar
'如果练习文本的高度大于Picture1的高度,则不再继续从文本文件中读数据而退出
If Picture1.Height - (Text1(i).Top + Text1(i).Height) < 500 Then Exit Do
End If
Loop
'如果文本文件为空,则退出
If i = 0 Then
t.Close
Exit Sub
End If
t.Close
'练习开始,并且计时开始
rowcount = i
playsec = 0
Timer1.Enabled = True
mode = "start"
StatusBar1.Panels(1).Text = "Status : Starting..."
End Sub
'------------------------------------------
Private Sub Text1_Change(Index As Integer)
If mode = "pause" Then Call mnuResume_Click
'如果当前行的打字字数等于当前练习行字数,则跳到下一打字输入行
'如果练习完毕,则弹出对话框,让玩家选择是否存储打字速度数据
If LenB(Text1(Index).Text) = LenB(Label1(Index).Caption) Then
If Index = rowcount Then
Timer1.Enabled = False
mode = ""
Dim i, j, rightchar As Integer
rightchar = 0
'统计每一行打字的正确字数
For i = 1 To rowcount
For j = 1 To Len(Label1(i).Caption)
If Mid(Text1(i).Text, j, 1) = Mid(Label1(i).Caption, j, 1) Then rightchar = rightchar + 1
Next
Next
If MsgBox("finish task!Correct Percent:" & Int((rightchar / totalchar) * 100) & "%" + vbCrLf + vbCrLf + "Do you want to save this practice result?", vbYesNo + vbInformation, "Hint") = vbYes Then
'将打字速度结果存入文本文件中
Open App.Path + "\count.txt" For Append As #1
If playsec = 0 Then
Print #1, 0
Else
Print #1, CStr(totalchar / playsec)
End If
Close #1
End If
'计时清0
playsec = 0
Else
Index = Index + 1
Text1(Index).SetFocus
End If
End If
End Sub
'------------------------------------------
Private Sub Text1_KeyDown(Index As Integer, KeyCode As Integer, Shift As Integer)
'在打字输入框中屏蔽掉方向键和删除键等,以避免玩家误操作
If KeyCode = vbKeyLeft Then KeyCode = 0
If KeyCode = vbKeyRight Then KeyCode = 0
If KeyCode = vbKeyUp Then KeyCode = 0
If KeyCode = vbKeyDown Then KeyCode = 0
If KeyCode = vbKeyDelete Then KeyCode = 0
If KeyCode = vbKeyHome Then KeyCode = 0
If KeyCode = vbKeyEnd Then KeyCode = 0
End Sub
'-------------------------------------------
Private Sub Text1_MouseDown(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)
'如果用鼠标点击输入框,则作为作弊行为,重新开始练习
MsgBox "Don't cheat youself,Please studying carefully!" + vbCrLf + vbCrLf + "[Suggestion : This Way is to advantage you]", vbOKOnly + vbInformation, "Warning"
Call mnuRestart_Click
End Sub
'-------------------------------------------
Private Sub Timer1_Timer()
'计算当前练习所耗时间,以秒为单位
playsec = playsec + 1
StatusBar1.Panels(2).Text = "Seconds Used : " & playsec & "(S)"
End Sub
至此,你就拥有了一个属于自己的打字小软件了。按F5运行它,效果还不错吧,有兴趣的朋友还可以加上一些特殊功能,比如背景音乐,字体颜色或者游戏功能。
(备注:本程序在VB6.0+WIN2000下调试通过)
本栏文章均来自于互联网,版权归原作者和各发布网站所有,本站收集这些文章仅供学习参考之用。任何人都不能将这些文章用于商业或者其他目的。( Pfan.cn )
【编程爱好者论坛】